MOD Wiki / FreeMapTeleport_V3

FreeMapTeleport_V3

Quick version and risk notes for FreeMapTeleport_V3.

Images

Preview images recorded from the source listing.

FreeMapTeleport_V3 image 1
FreeMapTeleport_V3 entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

FreeMapTeleport_V3 affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

Match the recorded file and game branch against the source page before changing a real save or server.

World and POI route

FreeMapTeleport_V3 is mainly worth checking through world generation, map seed, and biome layout, POI, prefab, trader, and quest placement, navigation, spawn points, roads, and borders, join path, client files, and server files, server rules, EAC, permissions, and admin recovery, and multiplayer sync, disconnect, and restart behavior. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing for exact file names, branches, screenshots, and update notes, then confirm the in-game behavior listed above still works after a restart.

  • Generate a test world and check whether the intended locations appear.
  • Visit the affected places and run one quest route before using the map on a server.
  • Check player spawn, road access, city edges, and missing terrain after restart.
  • Test with a second client before inviting regular players.

Affected system

FreeMapTeleport_V3 is listed under Server / network. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: V3 Mods; MOD 3.0.1.
  • Install side: Server & Client Side.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • File labels must match the game branch before you install.

Before installing

Three checks before this MOD goes near a save: the game branch, the install side, and a test copy.

  1. Check the branchCompare V3 Mods; MOD 3.0.1 with the source page before installing.
  2. Check the install sideThis entry records the install side as Server & Client Side. Confirm which sides need matching files before you install.
  3. Test the changed contentCheck world generation, map seed, and biome layout, POI, prefab, trader, and quest placement, navigation, spawn points, roads, and borders, and join path, client files, and server files, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Compatibility still depends on your game branch, your other installed MODs, and the server rules.
  • When the source page and your local file disagree, check the game branch first.

Version and file check

Recorded game
V3 Mods; MOD 3.0.1
Version range
V3.X
Install side
Server & Client Side
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.