MOD Wiki / CLS - CustomLogSystem

CLS - CustomLogSystem

CLS - CustomLogSystem overview, version signal, and install notes.

CLS - CustomLogSystem

CLS - CustomLogSystem is a UI or HUD change for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

CLS - CustomLogSystem image 1
CLS - CustomLogSystem image from the recorded Nexus Mods page. Nexus Mods listing
CLS - CustomLogSystem image 2
CLS - CustomLogSystem entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Use this page to judge what CLS - CustomLogSystem changes, how to test it first, and whether it belongs in your save or server.

CLS - CustomLogSystem is a UI or HUD change for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Convenience MODs are useful because they touch actions players repeat often. That also means a small bug can be felt every day.

Screens changed

CLS - CustomLogSystem is mainly worth checking through inventory, backpack, and toolbelt screens, crafting, workstation, and recipe screens, map, quest, trader, and reward panels, resolution, scaling, and language display, join path, client files, and server files, and server rules, EAC, permissions, and admin recovery. Do that in a copied save or test server before changing a main world.

Use Nexus Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Check slot layout, item panels, drag behavior, hotkeys, and readability.
  • Open recipes, stations, queues, and ingredient panels at the player resolution.
  • Check markers, reward selection, trader stock, and quest text before joining a server.
  • Test the language and resolution your players use, especially with other UI or localization packages.

Daily action changed

CLS - CustomLogSystem is a UI or HUD change for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

CLS - CustomLogSystem affects repeated actions. Test it with real items, containers, crafting queues, backpack space, or base routines instead of an empty new save only.

  • Check moved, stacked, crafted, sorted, or renamed items.
  • Restart before trusting the result.

Multiplayer use

For a shared world, test the same action with at least two players so permissions, shared storage, and item sync problems appear early.

  • Watch for duplicated items and missing items.
  • Keep rollback simple before changing a busy base.

When to wait

Wait if the MOD touches important storage or crafting behavior and the current world has no fresh backup.

  • Do not test on the only copy of a main world.
  • Server owners should test common base routines first.
  1. Solo test

    Use the feature in a copied save with real containers or items.

  2. Restart

    Save, restart, and check whether items and UI state remain correct.

  3. Two players

    If used on a server, test with two players touching the same base flow.

  4. Rollback

    Keep a clean backup before changing storage or crafting behavior.

Install and first test

Run the check on a copy first, then decide whether it belongs in a real save or server.

  1. Check the branchCompare V3 Mods, V2 Mods; MOD 3.2.1 with the source page before installing.
  2. Check the install sideStart from Server & Client Side, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck inventory, backpack, and toolbelt screens, crafting, workstation, and recipe screens, map, quest, trader, and reward panels, and resolution, scaling, and language display, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.
  5. Record the resultKeep the source page, file label, game branch, and rollback point together.

Server use

Use this part before bringing the MOD into a regular server.

Items
Check moved, crafted, stacked, and sorted items.
Multiplayer
Test shared access before opening a server.
Removal
Remove on a copied save before touching a main world.

Notes before use

The page is useful for planning, but it does not replace your own branch and save test.

  • Do not test only with empty containers.
  • For servers, check item duplication, missing items, and permissions first.

Version and file check

Recorded game
V3 Mods, V2 Mods; MOD 3.2.1
Version range
V3.X
Install side
Server & Client Side
Dependency
No confirmed dependency
File size signal
18.0KB
Source updated
2026-07-13

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.