MOD Wiki / Autominer Mod

Autominer Mod

Quick version and risk notes for Autominer Mod.

Images

Preview images recorded from the source listing.

Autominer Mod image 1
Autominer Mod entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Autominer Mod affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

Match the recorded file and game branch against the source page before changing a real save or server.

Crafting route

Autominer Mod is mainly worth checking through recipe unlocks and required books, workstation chain and production steps, and resource cost and output timing. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing for exact file names, branches, screenshots, and update notes, then confirm the in-game behavior listed above still works after a restart.

  • Check which recipes are learned by perk, schematic, magazine, workstation, or quest reward.
  • Follow the path from raw material to finished item instead of testing one recipe only.
  • Compare material cost, crafting time, output count, and station lock against your save stage.

Affected system

Autominer Mod is listed under Crafting. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: Alpha 18; MOD Current.
  • Install side: Server & Client Side.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • File labels must match the game branch before you install.

Before installing

Three checks before this MOD goes near a save: the game branch, the install side, and a test copy.

  1. Check the branchCompare Alpha 18; MOD Current with the source page before installing.
  2. Check the install sideThis entry records the install side as Server & Client Side. Confirm which sides need matching files before you install.
  3. Test the changed contentCheck recipe unlocks and required books, workstation chain and production steps, and resource cost and output timing, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Compatibility still depends on your game branch, your other installed MODs, and the server rules.
  • When the source page and your local file disagree, check the game branch first.

Version and file check

Recorded game
Alpha 18; MOD Current
Version range
A16+
Install side
Server & Client Side
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.