MOD Wiki / AEC PROJECT - Vehicles Serverside Megapack

AEC PROJECT - Vehicles Serverside Megapack

AEC PROJECT - Vehicles Serverside Megapack overview, version signal, and install notes.

AEC PROJECT - Vehicles Serverside Megapack

AEC PROJECT - Vehicles Serverside Megapack is a UI or HUD change for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

AEC PROJECT - Vehicles Serverside Megapack image 1
AEC PROJECT - Vehicles Serverside Megapack image from the recorded Nexus Mods page. Nexus Mods listing
AEC PROJECT - Vehicles Serverside Megapack image 2
AEC PROJECT - Vehicles Serverside Megapack entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Use this page to judge what AEC PROJECT - Vehicles Serverside Megapack changes, how to test it first, and whether it belongs in your save or server.

AEC PROJECT - Vehicles Serverside Megapack is a UI or HUD change for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

The real risk is not only whether a vehicle spawns. It is whether saved vehicle data behaves after restart, update, and removal.

Vehicle loop

AEC PROJECT - Vehicles Serverside Megapack is mainly worth checking through vehicle access route, driving, speed, and terrain behavior, fuel, repair, health, and storage, ownership and removal behavior, inventory, backpack, and toolbelt screens, and crafting, workstation, and recipe screens. Do that in a copied save or test server before changing a main world.

Use Nexus Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Check whether the vehicle is crafted, bought, looted, quested, or admin-spawned.
  • Drive through roads, bridges, trader areas, POI doors, hills, and rough ground.
  • Refuel, damage, repair, fill storage, save, restart, and reconnect before public use.
  • Test existing vehicles on a copied world before updating or removing the pack.

Travel and access

AEC PROJECT - Vehicles Serverside Megapack is a UI or HUD change for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

AEC PROJECT - Vehicles Serverside Megapack should be tested through how players get the vehicle, fuel it, repair it, store items in it, and use it across real roads and POIs.

  • Check crafting, trader access, loot, or admin spawn separately.
  • Drive through cities, bridges, trader areas, and rough terrain.

Saved vehicle data

The important test is persistence: ownership, vehicle storage, repair state, fuel, position, and removal behavior after restart.

  • Do not use player-owned live vehicles as the first removal test.
  • Keep a world backup before changing a vehicle pack.

Server garage rules

On servers, write parking, abandoned vehicle, storage loss, and admin-recovery rules before the MOD becomes part of regular play.

  • Restart and reconnect before calling the setup stable.
  • Tell players how vehicle storage is handled on rollback.
  1. Spawn

    Craft, buy, loot, or admin-spawn the vehicle through the intended route.

  2. Drive

    Test city roads, rough terrain, bridges, POI doors, and trader areas.

  3. Persist

    Use storage, refuel, repair, restart, and check whether ownership survives.

  4. Server

    Set parking, abandoned-vehicle, and lost-storage rules before launch.

Install and first test

Run the check on a copy first, then decide whether it belongs in a real save or server.

  1. Check the branchCompare Source page live; verify V3 branch with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck vehicle access route, driving, speed, and terrain behavior, fuel, repair, health, and storage, and ownership and removal behavior, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.
  5. Record the resultKeep the source page, file label, game branch, and rollback point together.

Server use

Use this part before bringing the MOD into a regular server.

Vehicles
Test several vehicle types, not only one admin-spawned example.
Storage
Check inventory after restart and disconnect.
Removal
Remove only on a copied world first.

Notes before use

The page is useful for planning, but it does not replace your own branch and save test.

  • Do not use live player vehicles as the first removal test.
  • Keep fuel, repair, storage, and ownership rules visible on servers.

Version and file check

Recorded game
Source page live; verify V3 branch
Version range
Needs check
Install side
Server-side only
Dependency
No confirmed dependency
File size signal
176.0KB
Source updated
2026-07-22

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.