MOD Wiki / Trader Teleport (Server-Side)

Trader Teleport (Server-Side)

Trader Teleport (Server-Side) overview, version signal, and install notes.

Trader Teleport (Server-Side)

Trader Teleport (Server-Side) is a server or multiplayer utility for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

Trader Teleport (Server-Side) image 1
Trader Teleport (Server-Side) image from the recorded Nexus Mods page. Nexus Mods listing
Trader Teleport (Server-Side) image 2
Trader Teleport (Server-Side) entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Use this page to judge what Trader Teleport (Server-Side) changes, how to test it first, and whether it belongs in your save or server.

Trader Teleport (Server-Side) is a server or multiplayer utility for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Use this entry as a starting point, then verify the exact file and branch before changing a real save or server.

Server route

Trader Teleport (Server-Side) is mainly worth checking through join path, client files, and server files, server rules, EAC, permissions, and admin recovery, multiplayer sync, disconnect, and restart behavior, trader stock, prices, and refresh timing, and quests, rewards, and map markers. Do that in a copied save or test server before changing a main world.

Use Nexus Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Test with a second client before inviting regular players.
  • Write the install rule, EAC state, rollback point, and admin recovery path where players can see them.
  • Check the changed feature after reconnect, server restart, and one rollback rehearsal.
  • Check several trader days before deciding the economy is balanced.

Affected system

Trader Teleport (Server-Side) is a server or multiplayer utility for 7 Days to Die. Use it when you want to run or join a server with clearer rules, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Trader Teleport (Server-Side) is listed under Server / network. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: V2 Mods; MOD Latest.
  • Install side: Server-side only.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • Stop if file labels and game branch do not match.

Recorded link

Open Nexus Mods listing before replacing files, especially if the page has newer comments, images, or file labels.

  • Use source text as a check, not as automatic compatibility proof.
  • If the link and file disagree, recheck the branch.
  1. Check source

    Open the recorded source and compare version, file labels, and install notes.

  2. Test copy

    Use a copied world or short test world first.

  3. Restart

    Restart the game or server before calling the MOD stable.

Install and first test

Run the check on a copy first, then decide whether it belongs in a real save or server.

  1. Check the branchCompare V2 Mods; MOD Latest with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck join path, client files, and server files, server rules, EAC, permissions, and admin recovery, multiplayer sync, disconnect, and restart behavior, and trader stock, prices, and refresh timing, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.
  5. Record the resultKeep the source page, file label, game branch, and rollback point together.

Server use

Use this part before bringing the MOD into a regular server.

Version
Recheck the branch before using the file.
Install side
Confirm whether clients, server, or both sides need files.
Save
Use a copy before changing a main world.

Notes before use

The page is useful for planning, but it does not replace your own branch and save test.

  • Do not treat an indexed entry as a full compatibility test.
  • If the source page and local file disagree, stop and check the branch.

Version and file check

Recorded game
V2 Mods; MOD Latest
Version range
V2.X
Install side
Server-side only
Dependency
No confirmed dependency
File size signal
17.0KB
Source updated
2026-03-30

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.