MOD Wiki / [RS] Starter Kit

[RS] Starter Kit

Quick version and risk notes for [RS] Starter Kit.

Images

Preview images recorded from the source listing.

[RS] Starter Kit image 1
[RS] Starter Kit entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

[RS] Starter Kit affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

The real risk is not only whether a vehicle spawns. It is whether saved vehicle data behaves after restart, update, and removal.

Vehicle loop

[RS] Starter Kit is mainly worth checking through vehicle access route, driving, speed, and terrain behavior, fuel, repair, health, and storage, ownership and removal behavior, weapon, armor, ammo, and tool access, and damage, recoil, reload, durability, and mods. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing for exact file names, branches, screenshots, and update notes, then confirm the in-game behavior listed above still works after a restart.

  • Check whether the vehicle is crafted, bought, looted, quested, or admin-spawned.
  • Drive through roads, bridges, trader areas, POI doors, hills, and rough ground.
  • Refuel, damage, repair, fill storage, save, restart, and reconnect before public use.
  • Test existing vehicles on a copied world before updating or removing the pack.

Travel and access

[RS] Starter Kit needs testing across the whole vehicle loop: getting it, fuelling and repairing it, storing items in it, and driving it on real roads and POIs.

  • Check crafting, trader access, loot, or admin spawn separately.
  • Drive through cities, bridges, trader areas, and rough terrain.

Saved vehicle data

The important test is persistence: ownership, vehicle storage, repair state, fuel, position, and removal behavior after restart.

  • Do not use player-owned live vehicles as the first removal test.
  • Keep a world backup before changing a vehicle pack.

Before installing

Three checks before this MOD goes near a save: the game branch, the install side, and a test copy.

  1. Check the branchCompare V3 Mods; MOD 1.0.0 with the source page before installing.
  2. Check the install sideThis entry records the install side as Server-side only. Confirm which sides need matching files before you install.
  3. Test the changed contentCheck vehicle access route, driving, speed, and terrain behavior, fuel, repair, health, and storage, and ownership and removal behavior, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Do not use live player vehicles as the first removal test.
  • Keep fuel, repair, storage, and ownership rules visible on servers.

Version and file check

Recorded game
V3 Mods; MOD 1.0.0
Version range
V3.X
Install side
Server-side only
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.