MOD Wiki / GHM AutoStations

GHM AutoStations

GHM AutoStations overview, version signal, and install notes.

GHM AutoStations

GHM AutoStations is a gameplay mod for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

GHM AutoStations image 1
GHM AutoStations image from the recorded Nexus Mods page. Nexus Mods listing
GHM AutoStations image 2
GHM AutoStations entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Use this page to judge what GHM AutoStations changes, how to test it first, and whether it belongs in your save or server.

GHM AutoStations is a gameplay mod for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

Convenience MODs are useful because they touch actions players repeat often. That also means a small bug can be felt every day.

Crafting route

GHM AutoStations is mainly worth checking through recipe unlocks and required books, workstation chain and production steps, resource cost and output timing, block placement, pickup, upgrade, and repair, traps, power, doors, and devices, and base persistence and multiplayer permissions. Do that in a copied save or test server before changing a main world.

Use Nexus Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Check which recipes are learned by perk, schematic, magazine, workstation, or quest reward.
  • Follow the path from raw material to finished item instead of testing one recipe only.
  • Compare material cost, crafting time, output count, and station lock against your save stage.
  • Place the blocks in a copied base, upgrade them, damage them, repair them, and restart.

Daily action changed

GHM AutoStations is a gameplay mod for 7 Days to Die. Use it when you want to add a focused change to a save or server, then check the Nexus page for the current file, dependency, and version notes before changing a save or server.

GHM AutoStations affects repeated actions. Test it with real items, containers, crafting queues, backpack space, or base routines instead of an empty new save only.

  • Check moved, stacked, crafted, sorted, or renamed items.
  • Restart before trusting the result.

Multiplayer use

For a shared world, test the same action with at least two players so permissions, shared storage, and item sync problems appear early.

  • Watch for duplicated items and missing items.
  • Keep rollback simple before changing a busy base.

When to wait

Wait if the MOD touches important storage or crafting behavior and the current world has no fresh backup.

  • Do not test on the only copy of a main world.
  • Server owners should test common base routines first.
  1. Solo test

    Use the feature in a copied save with real containers or items.

  2. Restart

    Save, restart, and check whether items and UI state remain correct.

  3. Two players

    If used on a server, test with two players touching the same base flow.

  4. Rollback

    Keep a clean backup before changing storage or crafting behavior.

Install and first test

Run the check on a copy first, then decide whether it belongs in a real save or server.

  1. Check the branchCompare V3 Mods; MOD V3.0 with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck recipe unlocks and required books, workstation chain and production steps, resource cost and output timing, and block placement, pickup, upgrade, and repair, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.
  5. Record the resultKeep the source page, file label, game branch, and rollback point together.

Server use

Use this part before bringing the MOD into a regular server.

Items
Check moved, crafted, stacked, and sorted items.
Multiplayer
Test shared access before opening a server.
Removal
Remove on a copied save before touching a main world.

Notes before use

The page is useful for planning, but it does not replace your own branch and save test.

  • Do not test only with empty containers.
  • For servers, check item duplication, missing items, and permissions first.

Version and file check

Recorded game
V3 Mods; MOD V3.0
Version range
V3.X
Install side
Server-side only
Dependency
No confirmed dependency
File size signal
9.0KB
Source updated
2026-07-12

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.