Fallout Meds Server-side is mainly worth checking through recipe unlocks and required books, workstation chain and production steps, resource cost and output timing, join path, client files, and server files, server rules, EAC, permissions, and admin recovery, and multiplayer sync, disconnect, and restart behavior. Do that in a copied save or test server before changing a main world.
Use Nexus Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.
- Check which recipes are learned by perk, schematic, magazine, workstation, or quest reward.
- Follow the path from raw material to finished item instead of testing one recipe only.
- Compare material cost, crafting time, output count, and station lock against your save stage.
- Test with a second client before inviting regular players.