1. Confirm Version
Match client, server, branch, and mod pack versions before inviting players.
VersionThis page gives server owners a low-risk planning route before changing server files, opening ports, adding mods, or advertising a server to players.
Hosting Route
Version, serverconfig, ports, EAC, mods, backups, and player rules affect one another. Change one thing at a time.
Match client, server, branch, and mod pack versions before inviting players.
VersionReview server name, password, player cap, world settings, EAC, region, and save paths.
serverconfigDocument ports, firewall, LAN/WAN expectations, listing delay, and host status checks.
PortsTell players about mods, EAC, whitelist, language, PvP rules, resets, and backup policy.
Rules| Keyword intent | What to check | Internal route |
|---|---|---|
| 7 days to die dedicated server | Hosting source, game version, config, ports, EAC, backups, and player rules. | Config guide |
| 7 days to die server config | Read fields before editing values; keep a backup copy first. | serverconfig.xml |
| 7 days to die server mods | Confirm client-side, server-side, and both-sides requirements. | Mod install |
| 7 days to die server not showing up | Check status, ports, region filters, listing delay, version, and firewall. | Troubleshooting |
| 7 days to die EAC server | Make EAC rules visible and avoid changing anti-cheat settings without understanding player impact. | EAC checks |
Use official or platform documentation first, then write short notes for your server context.
Join locally, join externally, test one restart, confirm backups, publish rules, and ask one player to test a clean connection path.